Nika Zhdanok

I have been working as a 3D Artist
for almost 2 years in a company
related to the film industry and
advertising
. I work closely with
Unreal Engine
Artists and
implement models in Unreal
Engine. I also have experience
working with VR projects.


I want to work in a game
development
company. Now I am
creating gameready models of
environment elements. try to get
into the optimal polycount, while
maintaining quality. create UVs,
texture and render models.
started to study handpainting
technology.

Main

WITCH CAULDRON

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Environment & Props

WITCH CAULDRON

WINTER LANTERN

MYSTERY DRAY

FROGGY CHEST

LONGBOW SET

TELESCOPE

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Materials

MATERIAL - BRICKS

MATERIAL - FUR

MATERIAL - GRASS

MATERIAL ROCK

MATERIAL - BRICKS

MATERIAL - SAND

MATERIAL - PLANKS

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Characters

FISHMAN

MEDUZA

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